Gameplay Ideas

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Some ideas for things you might like to try if your gameplay is getting a little dull.

 

Ideas for things to do with existing families

Ideas for Home Businesses

Ideas for Lifestyles

Plotline Stuff

Household Challenges

Random Occurrence Scenarios

These are derived from the ROS files posted by Kutto on MATY. I've sorted them to suit my gameplay, removed, added to and simplified so only two kinds of dice are used.

Find online dice here.

Start with a (d10), then a (d12)

Throw Description Action

 

1. FINANCIAL

 

1 Win small prize
in the Sim lottery 
Add to funds: (d100) x 10
2 Win medium prize
in the Sim lottery
Add to funds: (d100) x 100
3 Win large prize
in the Sim lottery 
Add to funds: (d100) x 1000
4 Selected as
Resident of the Year 
Add to funds: Every household gives you 100 Use familyfunds cheat to transfer funds
5 Tax Refund Add to funds:
1-2 Sims in household: (d100) x 5
3-4 Sims in household: (d100) x 10
5-8 Sims in household: (d100) x 100 Use familyfunds cheat to pay from Mayor's household if there is enough.
6 Taxes Assessed Deduct from funds:
1-2 Sims in household: (d100) x 5
3-4 Sims in household: (d100) x 10
5-8 Sims in household: (d100) x 100 Funds are given to Mayor's household. If funds are lacking, take amount due in objects.
7 Win The Ayodrya Poetry
Contest
Add to funds: (d100) x 5 Use familyfunds cheat to pay from Mayor's household if there is enough
8 String of Burglaries (d4) for number of nights Burglar comes Use Simsky's Burglar Scheduler Painting.
9 Insurance raises premiums Deduct from funds: (d100) x 5 
10 Charity Strikes! Donate to: 1. Orphanage
2. School
3. Firemen's Association
4. Police Fund
5. Church and Vicarage
6. Hospital Deduct from funds: (d6) to choose charity

(d100) x 10 In my hood, I actually have each of these types of lots. So I would send the money to that household using familyfunds cheat. If you do not have this setup, just deduct the Simoleans.

11 Car Repairs Deduct from funds: (d100) x 10
Place car in Inventory until paid
12 Spamming! Sim sends email to (d20) Sims. (d6) chance of getting caught and fined (d100)x10 and made to wear a Death to Spammers Tshirt.

2. FAMILY

1 Adoption: Share the Love (d4) for # of children If Sim's household is too full to add the # of Sims you rolled, then either move out some Sims or use Doc Doofus's "No Family Size Limit in Game" mod. 
2 Distant relative(s) move in (d4) for # of relatives Make Sims in CAS. If Sim's household is too full to add the # of Sims you rolled, then either move out some Sims or use Doc Doofus's "No Family Size Limit in Game" mod.
3 Child/Teen runs away (d6) for # of days. Either have the teen fight with parents a few times then move them out to another lot, or use SimPE or TS2 Enhancer to adjust BOTH Lifetime and Daily relationship to less than -20. At that point, the teen should autonomously runaway. To make the running away more realistic, use DJS Sim's "No Run to See Move Out" mod.
4 Shotgun wedding  Pick single Sim with highest LT relationship, invite them over and marry them on the spot.
5 Dumped! (Or, "It's not you, it's me. I just don't want a commitment.") Sim gets unceremoniously dumped. Make sure the OTHER Sim, the spouse/partner of your Sim does the dumping. Spouse/partner moves out if on lot. Use Squinge's Easier Breakup mod, or make them fight until the option is there.
6 Dumping (Or, "Frankly, it really is you. You suck.") Same scenario as above, but your Sim does the dirty deed of dumping their spouse/partner. Use Squinge's Easier Breakup mod (see Notes below), or make them fight until the option is there.
7 Unexpected Pregnancy  Pick Sim with highest daily relationship, whether single or not, and opposite gender.
8 Family Reunion Invite over as many family members as the lot and your processor can handle and then take several photos of the event with the Antique Camera. Give a photo to each household. You may use Monique's computer to email invite as many Sims as you want at once. 
9 Mid-Life Crisis  If married/partnered, Sim starts an affair with Sim with highest LT relationship for (d4) days. If single, Sim changes Aspiration to Romance for (d4) days and attempts to get the highest Aspiration points possible. If Romance Sim and not married/partnered, then Sim must change appearance *completely* for (d4) days, incl. hair and clothes and makeup. Extra Credit if Shaklin's "WalkStyle + Facial Anim Changer" is used to get Sim to walk sexy for entire duration. (See Notes below.)
10 Woohoo RIGHT NOW Sim must drop everything and woohoo RIGHT NOW, for (d4) times. Choose spouse/partner or highest daily relationship if single. No mood cheats allowed, but Sims may satisfy a critical need - but then back to the bed!
11 Being Blackmailed Deduct from funds: Pay Sim with lowest LT daily relationship or Sim with strongest furious state (d100) x 10 every day for (d6) days. If Sim can't pay, then deduct the same amount due in ASP points. Make sure to use familyfunds cheat to transfer the funds.
12 Blackmailing Add to funds: Receive from Sim with lowest LT daily relationship or Sim with strongest furious state (d100) x 10 every day for (d6) days. If Sim can't pay, then deduct the same amount due in ASP points. Make sure to use familyfunds cheat to transfer the funds.

3. RELATIONSHIPS/FRIENDS

1 Date night! Sim must take spouse/partner or highest LT relationship Sim on a date. Take spouse/partner or highest daily relationship if single.
2 Blind Date Rampage!  Sim must go on a blind date. Use either the Gypsy Matchmaker or TwoJeffs' Find-a-Mate Crystal Ball.
4 Completely Silly Fight Sim picks fight with Sim with highest LT relationship
5 Completely Understandable Fight Sim picks fight with Sim with lowest LT relationship
6 Make like Rabbits Sim must woohoo (d6) times in the next 24 hours. No mood cheats can be used. Take spouse/partner or highest daily relationship if single.
7 Party! 1. Bar-be-cue
2. Sports
3. Pool/Jacuzzi
4. Sleepover
5. Costume
6. Bonfire
(d6) to pick party and # of guests. You may use Monique's computer to email invite as many Sims as you want at once. (See Notes below.)
8 Weekly Night OUT with the Gang!
  1. Poker Night
  2. Bowling Night
  3. Dance Club Night
  4. Movie Night
  5. Concert Night
  6. Billiards Night 

Every Tuesday night at 6:00 pm, choose one activity on the left to take (d6) of closest non-family Sims (highest LT relationship) out to. Use the group feature on the phone to name the group and invite them. This tradition must be continued for (d6) weeks. If Sim works on this night, then change to appropriate day and time.
For Concert night, have Sims go watch other Sims playing instruments. For Movie night, take Sims to a lot with a large T.V.

9 Weekly Night IN with the Gang!
  1. Poker Night
  2. Movie Night
  3. Sports Night
  4. Billiards Night
  5. Chess Night
  6. LAN Party Night 

Every Tuesday night at 6:00 pm, choose one activity on the left to invite (d6) of closest non-family Sims (highest LT relationship) to do in Sim's home. Use the group feature on the phone to name the group and invite them. This tradition must be continued for (d6) weeks. If Sim works on this night, then change to appropriate day and time.
For LAN Party, buy one computer for each Sim and play computer games together. Sell them back at the end of the night if funds are tight.

10 Bad Hair Day Annoy the next walk by for (d20) times
11 Viagra Overdose!  Flirt with the next appropriate sex walk by for (d20) times
12 The Woohoo Scavenger Hunt  Sim must Woohoo one in every type of Woohoo object in 24 hours. Woohoo objects are:
Bed
Hot Tub
Photo Booth
Changing Booth
Car
Elevator

Sim may buy objects or just visit community lots. No mood cheats allowed.

4. CAREER

1 Sudden change of life plans Sim must quit his current job (even if s/he owns a business) and choose a new career (or buy a new business) immediately.
2 Fired! Must be unemployed for (d6) days Sim can go back into same career.
3 Demoted Sim loses one job level, or if self-employed one business level, or if an employee lose one day's pay. Use of the programs in the Notes section or the Boolprop cheat.
4 Promoted Sim gains one job level, or if self-employed one business level, or if an employee gain one day's pay. Use of the programs in the Notes section or the Boolprop cheat.
5 Bonus for a job well done Add to funds: (d100) x 10
6 Project Due Sim must write a novel and finish it in next 24 hours. Demoted if deadline missed. No mood cheats allowed.
7 Laid off Sim is laid off with 3 days pay. Use familyfunds cheat to add whatever sum three days pay would be. Must be unemployed for (d6) days before new job. Sim can go back into same career.
8 Your employee quits! (maid/gardener/
nanny/employee) Deduct from funds: (d100) x 10 to entice worker back. Use familyfunds cheat to transfer funds to the worker's household if the worker is a not an NPC but a playable Sim.
9 Stock Market Crash Deduct from funds: (d100) x 1000
10 Hobby Obsession Sim gets sudden desire to craft obsessively using any of the three crafting stations. Continues until Gold Badge achieved. May tend to all needs except social and may go to work. No mood cheats allowed. You may sell all the crafted items back to Buy Mode.
11 Adult Education Adult Sim must go to college. Deduct from funds: (d100) x 100 for tuition. If Sim has already been to college, then Make a new Sim in CAS to send (No need to worry about cost if using a CAS Sim.) Use Christianlov's Adults go to college mod to achieve this scenario.
12 Crimes does pay Sim must spend all free time when not tending to needs or at work counterfeiting for (d6) days. If caught, Sim must go to jail for (d4) days. Either put Sim in Sim Bin or create a jail using Simlogical's jail system and move Sim there for duration.

5. DISEASE/ILLNESS

1 Social Anxiety Social Bunny has to visit (d6) times before Sim can talk to another Sim again.
2 Depression Sim loses (d100) x 10 ASP points every day for (d6) days. Use Boolprop, the Inseminator, TS2 Enhancer or SimPE to change ASP points.
3 Anger Management Therapy Sim must keep fun up by kicking the gnome or flamingo for (d4) days. No other fun source can be used. And must study Anger management successfully.
4 Pneumonia No Simsanto Inc. Biotech Station medicine for (d4) days. Use Boolprop or The Inseminator to infect the Sim. Use Pescado's "Biotech Station Medicine Fix" to get medicine from the Biotech Station that actually cures the Sim. (See Notes below.) Sim must go to hospital (move them in). You can either build a hospital or put the Sim in the Sim bin for the duration.
5 Flu No Simsanto Inc. Biotech Station medicine for (d4) days. Use Boolprop or The Inseminator to infect the Sim. Use Pescado's "Biotech Station Medicine Fix" to get medicine from the Biotech Station that actually cures the Sim.
6 Food Poisoning No Simsanto Inc. Biotech Station medicine for (d4) days. Use Boolprop or The Inseminator to infect the Sim. Use Pescado's "Biotech Station Medicine Fix" to get medicine from the Biotech Station that actually cures the Sim. (See Notes below.)
7 Psychotic break Sim goes insane for (d6) days Must go to hospital or Insane Asylum for stay. You can either build one of those lots or put the Sim in the Sim bin for the duration. Also can keep insane if so wish. Use Wintermuteai's Insanity mod. (See Notes below.)
8 Broke a leg! Sim must stay home for 3 days. Sim must go to hospital for first day, free will off the entire recuperation period. No stairs. Use Boblishman's cast mesh.
9 Fakin' and Slackin' Sim calls in sick for (d4) days in a row. If the Sim is fired, you must accept that consequence. You may get the Sim a job in the same career again if that happens.
10 Accidentally Poisoned! Sim drinks from poison. Use Carrigon's or Smonaff's Poison Potions. Both only carry a chance of death if Sim does not rest. (See Notes below.)
11 Psychotic Sociopathic Murderer Syndrome

 

Sim invites (d6) Sims to the lot and murders them. Afterwards, roll (d6):
1. Sim gets away scot-free.
2. Sim is apprehended by the police and sent to jail for (d12) days.
3. Sim is apprehended by the police and sent to jail for life.
4. Sim frames another Sim (pick Sim with lowest LT rel or strongest furious state.) That Sim goes to jail for (d12) days.
5. Sim frames another Sim (pick Sim with lowest LT rel or strongest furious state.) That Sim goes to jail for life.
6. Sim is put to death for the crimes. Create Sims in CAS to be murdered if you do not wish to use your other playables or NPCs. You may roll to see which way each Sim is murdered using the Death section, below.

You may also roll to choose which way your Sim is put to death if #6 is rolled. If you are particularly sadistic, use WinterMuteai's Electric Chair to carry out the death sentence. (See Notes below.)

Either put Sim in Sim Bin or create a jail using Simlogical's jail system and move Sim there for duration.

12 Wheelchair bound Sim has a serious accident in car, spends (d6) in hospital and becomes wheelie after that.

Sims stays wheelie for (d12) Simdays - if you get a 12 it's for life.

6. DISASTER

1 Fire! Place (d12) intense fires in on lot. Use Carrigon's Intense Fire Hack and Sir Ignitus Blowtorch's Buyable Fire. Whoosh! Big flames!
2 Flood! Place at least 10 sinks in locked room and break them. Do not allow them to be fixed for 24 hours. All rugs and furniture that touches the floor must be replaced. Sell sinks back after flooding is done. Use Boolprop (shift-click on the object) to break it.
3 Tornado/Tsunami! House is demolished. Sim must call taxi and move out with all household members immediately. Then in neighborhood view you must use the "bulldozer" tool from the lots and houses bin to demolish the lot. Then either put an EMPTY lot down in the same place and move Sims into rebuild or move Sims into another house if they can afford it. May save (d6) items in inventory. Add to funds: (d100) x 100 as an insurance settlement for rebuilding.
4 Burglar One time only  Use Simsky's Burglar Scheduler Painting. OR if you have a Sim in the appropriate career, use him.
5 Car Accident  Sim must lose car and spend (d4) days in hospital. Sim must go to hospital (move them in). You can either build a hospital or put the Sim in the Sim bin for the duration.
6 City reclaims land  Have 24 hours to move to a new lot. May take any objects you wish in Sims inventory.
7 Roaches Infest!  Place (d20) roaches around the lot. Use Frillen's Extracted Objects Collection to get the roaches on the lot. (See notes below.)
8 Wrongly Jailed! (or, Yer Honor! I'm innocent, I swear!) (d4) for # of days spent. Either put Sim in Sim Bin or create a jail using Simlogical's jail system and move Sim there for duration. (See Notes below.)
9 War! Move at least 12 of your adult Sims of various households, male and/or female, AND ALL IN THE MILITARY, to the Sim bin for (d12) days, to bravely fight the invaders.
10 Kidnapped! Child/teen/adult relative taken to another lot and killed (Choose a method from the death list below.). Your Sim must pay to resurrect. Further the story by picking the kidnappers from your playable Sims and killing the kidnapped Sim on their lot. If you choose to have another playable be the kidnapper, then once Sim has paid for resurrection, roll (d4) a pick an outcome:

1. Vigilante Justice: Your Sim invites Kidnapper(s) over and tries to poison them.

2. Kidnapper(s) caught and sent to jail for (d6) days.
3. Kidnappers escape by moving to another town (move to another subhood or move to Sim bin and delete).
4. Your Sim blackmails the Kidnapper to not report him/her to the police and is paid (d100) x 1000 for (d6) days. If the Kidnapper does not have all the funds, then s/he is thrown in jail for the maximum sentence of 6 days. I choose to have the Sim be killed (only momentarily) so that the Sim's family would react with grief. In the interest of role play, this seemed to be the best route. If you can't stand that, then just move the kidnapped Sim to another lot.

11 Aliens Attack! Sim must be abducted (d4) times within 24 hours. Use Boolprop or The Inseminator to get the Sim abducted. If you do not want your male Sims to get pregnant, use Carrigon's "No Pregnant Men from UFO" mod. (See Notes below.)
12 Unseasonal heatwave Use hacked weather controller to make it very hot for (d4) days.

7. DEATH

1 Death by Poison Use Carrigon's or Smonaff's Poison Potions. Both only carry a chance of death if Sim does not rest. For certain death, use WinterMuteai's Potion of Death.
2 Death by Old Age Use Boolprop or The Inseminator to carry out this scenario.
3 Death by Satellite Sim takes to watching the sky... Boolprop to control when it hits
4 Death by Drowning Just remove the pool ladder. Alternatively, use Boolprop or The Inseminator to carry out this scenario without waiting.
5 Death by Starvation Place Sim in a room and remove all exits. Alternatively, use Boolprop or The Inseminator to carry out this scenario without waiting.
6 Death By Electrocution Use Boolprop or The Inseminator to carry out this scenario.
7 Death by Elevator Send Sim to a community lot with an elevator or build one on your lot. Use Boolprop to break elevator.
8 Death by Sizzlin' Make the Sim into a vampire, using Boolprop or The Inseminator, then send the Sim into the sun. Alternatively, use DJS's "Potion of Vampirism" to quickly make any Sim a vampire. Then leave 'em out to tan. *evil grin*
9 Death by Fright Use Boolprop or The Inseminator to carry out this scenario. Alternatively, use Christianlov's "Tomb of Ghost" mod.
10 Death by Cow Plant Buy a Cow Plant and feed the Sim to it.
11 Spontaneous Combustion Use Seasons weather to overheat Sim till it combusts. Or at least gets very ill.
12 Sudden Freeze Use Seasons weather to cool Sim till it dies Or at least gets very ill.

8. REPAIR

1 Lamps Break (d12) # of lamps. Use Boolprop (shift-click on the object) to break it.
2 Clocks Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
3 Computers Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
4 TVs Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
5  Stereos Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
6 Fridges Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
7 Dishwashers Break  all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
8 Compactors Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
9 Sinks Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
10 Toilets Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
11 Tubs Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
12 Showers Break all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.

9. MISCELLANEOUS

1 Serious Self-Doubt Change Aspiration for (d6) days. Use the ReNuYuSenso Orb if you have enough reward points, or use Boolprop or The Inseminator. May keep or change back as desired.
2 Self-Love Reward! Sim can get herself one gift of any price from the catalog or a community lot. Use (d100) x 10 amount of funds as a "gift certificate" to shop with. Can also be used to buy clothing.
3 Master Herbalist Home Study Course Sim must successfully grow and sell (or keep if desired) all plants from the AquaGreen Hydroponic Garden 4 times. Then the Sim must take a final exam: either write a novel or paint two artistically set-up paintings of some/all of the mature plants. Deduct 100 from family funds for the cost of the course. Use Sir Ignitus Blowtorch' s "Buyable Reward Objects" mod.
4 Makeover Shopping Spree! Add (d100) x 100 funds to spend on clothes, hair, makeup, accessories or love potion #9.
5  Inner Peace Sim must meditate for 6 consecutive hours per day and after each session Sim receives (d100) x 10 ASP points. Regime must continue for (d6) days.
6 Grant from the Interior Design Institute! Sim receives (d100) x 100 to be used for redecorating ONE room only. No building allowed, only redecorating in the chosen room.
7 Cosmetic Surgery! Sim suddenly feels a desire for a new look. Deduct (d100) x 100 for the cost of the surgery. Attempt to get the Sim to look quite different.
8 Facing the fear Sim must sleep in the cemetery or an empty lot (may have a toilet, bed, phone and shower - food must be ordered in) with at least 5 ghosts for (d4) days. If Sim survives, add (d100) x 10 to family funds. Sim may still go to work. Create a cemetery, or use Christianlov's "Tomb of Ghost" mod on Sims lot to get five ghosts. No mood cheats allowed. Extra credit if you make the Sim sleep on the ground. Use Squinge's Sleep on Floor mod.
9 Lost a Dare! Sim must walk around in a mascot or other silly outfit for (d4) days. Sim must also go on at least one date/outing while wearing outfit. Take as many pictures as possible! *smile*
10 The Fight of the Century! These scenario involves two different lots. Pick one Sim from each lot that have about the same amount of body skill. Have each Sim work out as much as they can for the next 24 hours. (They may tend to needs and go to work.) Then invite one Sim to the other Sim's house and have them fight (5) fights. They must keep fighting until the fights are complete regardless of their needs, so make sure they are fresh before starting. The one who wins the most fights is awarded a (d100) x 100 cash prize. If Bladder or Energy fail during the fight, it is an automatic loss. Then loser goes home in abject shame, the wimp. Use Pescado's "The Fight Club" mod to make the fight more realistic and last a bit longer. If you do not wish to have two of your playables really pissed at each other because of the fighting, you may make two new Sims in CAS for the purpose of this scenario. The winner can use his/her prize money to get a head start on life.

EXTRA CREDIT if you actually build a ring for them to fight in and invite as many Sims as your computer can handle to watch.

11 Autobiography Sim decides to write his or her autobiography.
12 SS Secret Sim Police arrive and take away the Sim. They may either go to the Prison to await trail or vanish completely.

10. ROLL AGAIN!


Sita January 30, 2019