////////////////////////////////////////////////////////////////////////////////////
DocumentManagerMode="MDI"

////////////////////////////////////////////////////////////////////////////////////
MainFrame=(
	RHWStyle="BareApplication"
	
	Title="The Sims(TM) Creator"

	CloseAction="appData.WizardManager.Wizard0::ActivateHelpFrame Structure='GUIFragment:SimsExitDialog'"	// HM: Assumes that one and only one wizard exists.

	Geometry="Maximized"
	Layout=(Name="Singleton")
	GUIMDIContainer(
		FileImageName="PW"
		Label = "Please wait..."
		FontSize = -2
		ColorTL=(Red=0 Green=0 Blue=82)
		ColorTR=(Red=0 Green=32 Blue=123)
		ColorBL=(Red=0 Green=0 Blue=82)
		ColorBR=(Red=0 Green=32 Blue=123)
	)
)

////////////////////////////////////////////////////////////////////////////////////
Skin="Sims"

////////////////////////////////////////////////////////////////////////////////////
//InitialPresets=""

////////////////////////////////////////////////////////////////////////////////////
InitialHotkeys="SimsHotkeys"

////////////////////////////////////////////////////////////////////////////////////
// Available types:
// Standard.aty is loaded by default
Type=(
	"ADGType:nVidia"
	"ADGType:DefaultMenus"
	//"..."
)

////////////////////////////////////////////////////////////////////////////////////
// Available wizards:
// As the collections of wizards is going to be extended in the worst possible way 
//	(changes being made to collections of builds, as well as additions to single builds)
//	a #include method is used.  Structure must be provided elsewhere.

Wizard=(
	"Wizard:FileLoader"
	"Wizard:FileSaver"
	"Wizard:GamePainterSims"
	"Wizard:ImageBrokerViewer"
)

////////////////////////////////////////////////////////////////////////////////////
Editor=(
	// All these objects
	DefaultModelEditor="SplitModelEditor"	// .. or "SimpleModelEditor", or "ModelViewer", etc ...
	DefaultSceneEditor="SplitModelEditor"
	DefaultProjectEditor="ToyProjectEditor"
	DefaultImageEditor="DefaultImageViewer"

	UVMapper="UVEditor"
	RHXDocImage="DocImageEditor"
	UVMapperSettings="UVMapperSettings"
)

////////////////////////////////////////////////////////////////////////////////////
// DefaultMenu
// When no menu has been explicitly set, this will be used
DefaultMenu="MenuFilePaletteHelp"

////////////////////////////////////////////////////////////////////////////////////
// Available tool windows
ToolWindow=(
)

////////////////////////////////////////////////////////////////////////////////////

StockImageResource="ButtonSims"

////////////////////////////////////////////////////////////////////////////////////
// Tool properties.
//	The contents of this node are copied directly into the "Tool" node.
Tool=(
	"EMBED <ADG:DataToolProperties>"
)

////////////////////////////////////////////////////////////////////////////////////
// Properties to merge into the main data graph.  eg
//		AdditionalAppData=(UserLevel="Novice")
//	would add a new string node to the root, called "UserLevel" 
//	with the value "Novice".

AdditionalAppData=(
	CurrentTextureSwatch = 0
	CurrentLogo = 0

	CurrentShirtMask = 0
	CurrentPantsMask = 0
)

////////////////////////////////////////////////////////////////////////////////////
