Reasons for Patching, part 1

Sims 1.0 Problems

Night Workers Need a Union

A night-job worker needs only miss one night before being fired instead of two. Sorted in the v1.1 patch and EPs.

The chipbag bug

If the Sim puts down a chip bag, it cannot be selected or removed by maid or by Sims. "Unsnacker" fixed this in the patch to v1.1 and later EPs, otherwise the Slot Machine download contains the fix.

Limits

(Fix)

Limits were removed with Livin Large - upped across board to 65k!

Build mode limitation upped to 2000 objecst with Unleashed.

Symptom Limits cause

Across Sims generally, too many build objects "morph" into something else altogether.

Solution: Remove some downloads to come below the limit.

Deleted Mailbox Trashcan Portal

NEVER delete these.

Portals have been known to just disappear for no good reason in the original game.

Makin' Magic, includes extra "intelligence" to try and recover from this but it's not always successful.

Swimming removes will to work

The icon to get in the carpool disappears when the sim is in the swimming pool. This is a persistant little "problem" that has never been sorted.

Navigation Problems

Also, if you fence off all access to the road (so the only way there is back through the house), Sims lack the intelligence to go through the house to get out with free will but don't seem to have a problem when you direct them to the carpool.

House Party Problems

Flies - get stuck in walls. Third party patch fixed it but caused issues with the House Party buffet tables. Use move_objects to get shot of the flies.

Hot Date Problems

Vacation Problems

Unleashed Problems

SuperStar Problems

Makin' Magic Problems

Music Problems

Build Problems

Baby Problems


More issues from the Sims 1.0 (unpatched)