You Are A:
Chaotic Good Dwarf Fighter/Wizard (3rd/2nd Level)
Ability Scores:
Strength- 11
Dexterity- 8
Constitution- 10
Intelligence- 12
Wisdom- 13
Charisma- 10
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs
him with little regard for what others expect of him. He makes his own
way, but he's kind and benevolent. He believes in goodness and right but
has little use for laws and regulations. He hates it when people try to
intimidate others and tell them what to do. He follows his own moral compass,
which, although good, may not agree with that of society. Chaotic good
is the best alignment you can be because it combines a good heart with
a free spirit. However, chaotic good can be a dangerous alignment because
it disrupts the order of society and punishes those who do well for themselves.
Race:
Dwarves are known for their skill in warfare, their ability to withstand
physical and magical punishment, their hard work, and their capacity for
drinking ale. Dwarves are slow to jest and suspicious of strangers, but
they are generous to those who earn their trust. They stand just 4 to
4.5 feet tall, but are broad and compactly built, almost as wide as they
are tall. Dwarven men value their beards highly.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers.
Some see adventure as a way to get rich, while others use their skills
to protect the innocent. Fighters have the best all-around fighting capabilities
of the PC classes, and they are trained to use all standard weapons and
armor. A fighter's rigorous martial training grants him many bonus feats
as he progresses, and high-level fighters have access to special melee
maneuvers and exotic weapons not available to any other character.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study
to create their magic. To wizards, magic is not a talent but a difficult,
rewarding art. When they are prepared for battle, wizards can use their
spells to devastating effect. When caught by surprise, they are vulnerable.
The wizard's strength is her spells, everything else is secondary. She
learns new spells as she experiments and grows in experience, and she
can also learn them from other wizards. In addition, over time a wizard
learns to manipulate her spells so they go farther, work better, or are
improved in some other way. A wizard can call a familiar- a small, magical,
animal companion that serves her. With a high Intelligence, wizards are
capable of casting very high levels of spells.
|